Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition

PAPERBACK

16 Dec, 2016

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language--even if you've never pr ...

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ISBN-10:

1593277954

ISBN-13:

9781593277956

Publisher

No Starch Press

Dimensions

9.10 X 6.90 X 0.70 inches

Language

English

Description

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language--even if you've never programmed before!

Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you'll learn key programming and math concepts that will help you take your game programming to the next level.

Learn how to:
-Combine loops, variables, and flow control statements into real working programs
-Choose the right data structures for the job, such as lists, dictionaries, and tuples
-Add graphics and animation to your games with the pygame module
-Handle keyboard and mouse input
-Program simple artificial intelligence so you can play against the computer
-Use cryptography to convert text messages into secret code
-Debug your programs and find common errors

As you work through each game, you'll build a solid foundation in Python and an understanding of computer science fundamentals.

What new game will you create with the power of Python?

The projects in this book are compatible with Python 3.

Product Details

ISBN-10

:1593277954

ISBN-13

:9781593277956

Publisher

:No Starch Press

Publication date

: 16 Dec, 2016

Edition

:0004th Edition

Category

: Computer & Internet

Sub-Category

: Languages - Python

Format

:PAPERBACK

Language

:English

Reading Level

: All

No. of Units

:1

Dimension

: 9.10 X 6.90 X 0.70 inches

Weight

:726 g

About the Author

Al Sweigart is a software developer and teaches programming to kids and adults. He has written several Python books, including Automate the Boring Stuff with Python and Making Games with Python & Pygame.

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